Blocks use interaction points but sprites use rectangular hitboxes. Due to using a sprite, the hitbox will be naturally off.Likewise, there is no cape interaction.For some reason, you can't pick up the Throw Block boo from the side, only from the top.Gameplay wise, they work fine for the most part, though there are some gameplay issues as well (some of them aren't your fault, of course): Finally, added tags enemy, lorom and sa-1. Actually, it provides default settings for the custom sprite collection, my bad! Furthermore, 0x06 for extra byte activates the vine while 0x07 and 0x08 are coins and multiple coins, respectively. You could have double checked the description since it mentions JSON files but provides only one. Question Block Boo (Spawns Mushroom/Cape)īy manipulating the Extra Byte settings, you can create some weird Boo Blocks such as Multiple Coin Note Blocks you can bounce off from the side. Question Block Boo (Spawns Mushroom/Flower) Note Block Boo you can bounce off of from all sides! There are several configurations available in the. When it's hiding, it'll lock onto the 16x16 tile grid in order to blend in.īy default, it won't move until Mario has walked over or under it. It blends in so much, a normal player might not even notice that it's a Boo until they pass by it! Link Show random Submission Details Name:Ī custom Boo Block that is intended to disguise itself into its surroundings much better than the standard Boo Block.
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